i do understand why, but it is silly that rust's Vec<T> holds a RawVec<T> which holds a RawVecInner which holds a Unique<u8> which holds NonNull<u8> which holds *const u8. hope the pointer feels cozy being wrapped in 5 structs
@wffl Don't they get compile down to just the raw data witbout the extra layers? Or am I trippin?
Escape ship from centralized social media run by Mauve.