I've got spatial computing on the mind.

Had some chats today about what interaction with virtual objects would even look like. So far it's a big question mark.

Another is the interfaces that should be exposed to 3d objects to be able to make them interactable but which keep them sandboxed from wreaking havoc on the rest of your space.

@mauve That's something I've been working on for Stardust, all the clients there make objects that can only interact indirectly and I think I've got a pretty good set of interfaces :D

@mauve I would love to talk with you more about this, I think Stardust is one of the only platforms that has had to solve these issues so far even though it's fully local

@technobaboo Yeah absolutely! I think your work on stardust is some of the most exciting in terms of VR environments. :o

I'm not sure if you've been attending the omi scripting group meetings, but that might be a good place to discuss standards with others so we can make objects more interoperable (assuming that's a shared value in the first place 🤪).

Might also find a way to get funding from Protocol Labs or something to work on loading interactive objects from IPFS via WASM or the such.

@mauve I've been busy and disorganized so I haven't been in the scripting group lately but I have mentioned it in there several times

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@technobaboo Yeah, maybe once you have some of the foundations stabilized you'll have more time to look into what sort of stuff can be built on top of them. :o

Luckily the state of VR/AR hardware still sucks (especially with open platforms) so there's plenty of time to iterate before people can actually start depending on this stuff. :P

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