Apple is probably releasing their VR/AR product this year, which means they're probably going to patent a *bunch* of stuff which is wildly obvious but just coincidentally has never been shipped before. So it's occurring to me it is a good idea to start publicly documenting various "hey, you know what would be a good idea to do in VR" ideas, so we can point to it as prior art when the lawsuit happens.

Some things I've been thinking about for years:

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@mcc Have you been tracking the progress of SimulaVR? I think they're aiming to tackle a bunch of these use cases but from a FOSS context

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