A federated peer-to-peer network game architecture https://www.researchgate.net/publication/3199161_A_federated_peer-to-peer_network_game_architecture
@todrobbins @sef :ooo Neat, I'll add it to my reading list.
I've been thinking of doing stuff along these lines by partitioning the p2p swarm into a quadtree to reduce number of connections needed per player and controlling movement delta fidelity based on proximity.