say i'd like to make a multiplayer game/application using web technology, what are my best chances for achieving this without running a server? #WebRTC still needs a signaling server, but maybe someone else can let me use their signalis server for my app somehow?

alternatively maybe something like #libP2P can be used locally to create a tunnel of sorts?

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@sofia also if you're happy runnimg a libp2p sidecar or the such, you might enjoy using tauri and writing networkibg in rust + using native webviews

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