@cwebber@octodon.social Interesting. My main frustratiom is thatthe code it write just isn't anywhere near the quality I need and it generates stuff that barely makes sense. I've mostly been exploring this as an alternative to speech to text coding and for doing some quick formatting but so far it's just sucked. Even very junior devs need less hand holding and reviews
@fleeky I only use locally runnable models so I have no clue how well it compares to the big corpo ones. 🤷 Sadly the code Ibwas using this on is a proprietary codebase so I can't share it. I ended uo deleting and rewriting myself like three times. It was some pretty basic cli arg parsing code tho
@mauve i havent been able to try it personally but this person made there own fine tuned model for godot coding and supposedly it has good results.
basically if you want good local results you probably have to fine tune some model , boo ..
@fleeky yeah sadly fine tuning needs way more resources than I have available. :( Maybe if I get an egpu?
@mauve *edit* have a feels that quantizing a model down definitely impacts it's effectiveness.. I definitely have suboptimal results with local models unfortunately. I think there are definitely ways to improve it but that is it's own super deep research project...