GPU: training a splat
CPU: calculating point cloud for a different splat
h.264 hardware: transcoding
disk & network: transferring the next batch of vidfiles in

with my computer fully saturated, I can walk away

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@deersyrup Nothing as exciting as maxed out compute tbh. Compiling large C++ projects to the point that everything is pegged to 100% usage and my DE is frozen is a rush.

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