say i'd like to make a multiplayer game/application using web technology, what are my best chances for achieving this without running a server? #WebRTC still needs a signaling server, but maybe someone else can let me use their signalis server for my app somehow?

alternatively maybe something like #libP2P can be used locally to create a tunnel of sorts?

@sofia impossible without *somebody* running a server unless you use a funky browser like @agregore

Sometimes if you're in physical proximity and on the same network you can exchange sdp via audio or qr codes tho.

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@sofia @agregore for libp2p via ipfs desktop users would still need to configure some flags to allow for cors 🤔

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