@thisismissem This is so cool, thank you for the link!
Link via @psilocervine on Cohost: Some investigative journalism inside Unity's road to briefly introducing a company-destroying "install fees" policy last month.
The most interesting takeaway here is the whole disaster really was just IronSource, who merged with Unity last year, puppeting the company into destroying IronSource's competitor AppLovin at all costs. An entire art form is a pawn to be sacrificed in a fight between two adtech companies you've never heard of
https://mobilegamer.biz/fuck-you-were-not-paying-inside-unitys-runtime-fee-fiasco/
@neauoire Yeah it'd be neat to do compilers or parsers or transformations over top of this stuff. The part about how to do concurrent streams is interesting.
As a profesional todo list (with extra steps) maker this is a useful development for me 😎👉👉
@j3rn Siiick. Is your source published for those? Would love to read it.
@j3rn @neauoire Mobile is the worst part in my experience! I'll take a thousand "python module version mismatch" issues over an xcode upgrade 🤣
Neat! What sort of stuff do you even use it for? I've only really looked into it as a curiocity since my job is mostly shoveling bytes around in weird ways rather than working with data.
@j3rn Jeeze that's so true. The main reason I avoid too many layers is people keep breaking them ans forcing me to update/refactor 🤣
I wanna go the other direcrion and code in prolog or something zany just to see what life is like in that world.
@technobaboo Omg yes. Also the characters and music 😭💜
@simon Nice, like a file format for the configs so folks could pass them around and track changes in git?
Occult Enby that's making local-first software with peer to peer protocols, mesh networks, and the web.
Exploring what a local-first cyberspace might look like in my spare time.